Diablo Immortal is the first new Diablo experience since Diablo 3 launched over a decade ago, but fans can jump back into hell this week. It does, however, come as a silver lining after the years of bad press Blizzard faced.When is the Diablo Immortal release date? Diablo Immortal, the upcoming MMO-ARPG from NetEase and Blizzard, is almost here. While Blizzard may be laughing all the way to its bank, Diablo Immortal's roaring success sets a horrible precedent for future releases like Diablo 4, even though a spokesperson clarified that the game would tone down on the microtransactions. China has the potential to overtake both markets soon, although it could be a while before the data becomes available. So far, the United States seems to be the biggest in-game spender, followed by South Korea and Japan. The only game that beat Diablo Immortal at getting to the US$100 revenue target was the universally revered Pokemon Go, which achieved the feat in just two weeks. However, the initial reception for the game has been overwhelming, so it is bound to make heaps of cash there. It is a bit tricky to determine an app's earnings in China due to the numerous repositories and payment systems. Then again, Diablo Immortal is still in beta on PC, so most studies will likely exclude the platform.ĭiablo Immortal was also recently launched in China and has tremendous potential to grow there, given that NetEase was involved in its development. The US$100 million figure could be a lot higher as it leaves out PC and third-party Android storefronts. However, the game seems to have attracted its fair share of whales, as it has generated over US$100 million in revenue just eight weeks after its launch, according to Market research firm Sensor Tower.Īs expected, the Apple App Store accounts for nearly 59% of all revenue generated in Diablo Immortal, leaving the Google Play Store at 41%. Diablo Immortal is undoubtedly one of the most reviled AAA games launched in quite some time, as confirmed by its pitifully low Metacritic score.
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